Race changes:
- Zorg
- Light Speed - speed 1.6 for 2.5 seconds, removed skill scaling and now only reduces cooldown as leveled
- BOMB - increased range of explosion from 190 to 350 (this will also increase damage based on distance)
- Mind Force
- Bullet Stop - chance increased from 27 to 40 at max
- Void Lord
- Removed Armor skill - it is now a default skill (no points needed, granted immediately)
- Re-enabled Beast ultimate - damage target your aiming at for 30 damage
- Feeding Time - Increased pull strength by 150%
- Jack Frost
- Avalanche resets when you die, not when you spawn now.
- Koffing
- Smoke size increased by 15%
- Hadjii Assassin
- Will now respawn whenever it gets a kill (unlimited) with a 3 second delay
- Trigun
- 35% chance to regen ammo (into ammo, not clip)
- Murphy
- Extra damage now in line with Connor
- Orcish Horde
- Nades back to regular size (for now, pending feedback)
- Dwarven Elite
- Nades now have 100% chance to freeze and duration lowered at max from 4 to 3 seconds
- Osama
- Now uses the same detection method as pandemic in CSGO
- Maverick Hunter Zero
- Ultimate CD reduced to 25
- Shadow Assassin
- Loses only 1 additional bullet now instead of 2
- Shadow Stalker
- Body shots now range from 10-15
- Head shots now range from 25-30
- Master of the Five
- Altered scale of freeze (16-25 vs 5-20)
- Increased damage by 10%
- Seraph
- Aura range increased by 30%
- Mega Man
- Sticky nade range increased from 350 to 475
- Reaper
- Sticky nade range increased from 450 to 500
- Warden
- Reworked extra damage chance scale from 5-33 to 25-33
- Extra damage increased from 10 to 15 additional
Shop Item Changes:
- Disguise cost altered from $10,000 to $6,500
- Mole added for $8,000
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