Restrictions: molotov
********DUE TO HOW JT UPDATED FIRE SKILLS AND RACES THIS RACE HAS TO BE TWEAKED TO FIT IN THAT SYSTEM 10/13/19*****
***Took away bonus damage from Cursed by flames and gave it a silence and reduced its chance to effect targets to 50% from 100%***
***Took away bonus damage from Funeral Pyre but gave it a 5% per rank to ignore fire immunities***
***Removed Flaying daggers burning requirement***
**Hellfire Shaman's fire is blue and also fire damage from hellfire shaman is split between armor and health. **
Cursed by Flames ( 5 ranks ) ( on hit ) Burn your enemies with a single cursed touch and watch the curse spread ( 50% on hit chance to burn your victim for 3 seconds, if an enemy has allies within X range they also catch on fire for 3 seconds ) ( at the end of the 3 seconds anyone who is still within range of each other under the curse will refresh the curse for another 3 seconds and will repeat the cycle until no cursed victims are within 50 units of each other ) ( each rank increases range by 10 ) ( does not stack ) ( while cursed by flames enemies are silenced )
Fires of Renewal ( 5 ranks ) ( passive ) If you are set on fire you are healed instead for the flames give you life ( if you were to be set on fire by any means you are healed instead ) ( immune to molotovs ) ( each rank reduces damage taken from fire sources by 20% and increases life gained from fire sources by 20% )
Funeral Pyre ( 5 ranks ) ( on kill ) Use the blazing soul of a killed enemy to set the souls of all your enemies on fire ( when you kill an enemy you set all other enemies on fire for a short duration ) ( killing an enemy applies Cursed by flames on all enemies ) ( each rank increases the chances to ignore fire immunity by 5% )
Hellfire ( 5 ranks ) ( ability 1 ) ( 20s cd ) Cast a Hellfire spell over a area that will not be extinguished by any means and grab at any enemy who tries to cross it ( spawn a molotov on use ) ( your molotovs can not be extinguished and apply a slow to your enemies who are damaged by it ) ( each rank increases the strength of the slow by 10% movement speed debuff )
Flaying Dagger ( 5 ranks ) ( on hit ) Your ritual dagger is used to sacrifice your enemies to your god for boons of war ( killing an enemy with your knife will give you benefits until the end of the map cycle ) ( killing an enemy this way will give you increased Max health, starting health, movement speed, and lowered gravity ) ( each rank increases Max health gained per rank by 1, starting health by 1, movement speed .5%, and lowered gravity by 1% )
Gorey Glory ( 5 ranks ) ( on Head Shot kills ) ( passive ) Killing an enemy with brutal efficiency invokes your gods powers causing their corpse to explode in fiery gore ( When you kill an enemy with a HS, that enemies body explodes dealing damage to all surrounding enemies ) ( each rank increases damage by 10 )