
Originally Posted by
HellzStormer
Behind Enemy Lines:
I would make it take 1 or 2 seconds to teleport so that you can't use it to teleport away from a combat (at least not instantly).
sounds good
Proximity Mines:
I indeed would prefer not giving a proximity mine hegrenade. And even if i did, you can be sure you would not have any extra damage on it, you would have reduced damage. So yeah, Reaper Jump Lvl 3 is better for you in my opinion.
yes, lets go with reaper 3 and call the skill "jump-soles"
Stay Limber:
I think a loop every 2 seconds or something, and then comparing location with what it was last time and if the distance is higher than X then you get up to 5 hp. If its less, then you lose 5hp. And you can go up to 130 only. (5/2 secs is a fast heal)
sounds great. If I heal up to 130 once and get shot, will I be able to heal again if I keep moving?
Overkill:
T/CT's extra damage compensate for the low damage of their weapon. I think it would be a bit much to give these kind of numbers to a m4 or ak47 or others... 25% per hit would be balanced i think.
Sounds fair enough.
0-60:
The principle of this one would be the same as Stay Limber if you choose that. Or it can be just a +.1 per kill you do, or it can be +.05 per 10 seconds of being alive. Or it can be a mix. Its really up to you.
Lets do the .05 per 10 sec + .1 per kill